Determines your STRength, INTelligence, WISdom, DEXterity, CONstitution, and CHArisma.
IMPORTANT: re-rolling your attribute scores will restart the Character Generating process.
Each kindred has unique abilities and class options.
Each class has unique skills to the add to the ones already gained by your kindred choice.
Current | Maximum | |
HP: |
Armour Class (AC) | 0 |
---|
Attack Bonus |
0 |
STR | INT | WIS | DEX | CON | CHA |
---|---|---|---|---|---|
Death & Poison | Wands | Paralysis & Petrification | Breath Weapons | Spells, Rods, & Staves |
Reaction Bonus: | Initiative Bonus: | ||
Save vs. Magical Modifier: | Armour Class Modifier: |
Melee Attack | d20 ± | ± | ± | = | ||||
Melee Damage | dN ± | ± | ± | = | ||||
Ranged Attack: | d20 ± | ± | ± | = | Attr. Mods. | Atk. Bonus | Addl. Mods. | Result |
Open Stuck Door | 1 | -in-6 | Listen at Door | 1 | -in-6 | |
Find Secret Door | 1 | -in-6 | Find Room Trap | 1 | -in-6 | |
Find Construction Tricks | 2 | -in-6 |
Equipped Items | MV |
120' (40') | |
120' (40') | |
120' (40') | |
90' (30') | |
90' (30') | |
60' (20') | |
60' (20') | |
30' (10') | |
30' (10') |
Equipped Items | MV |
120' (40') | |
120' (40') | |
120' (40') | |
90' (30') | |
90' (30') | |
60' (20') | |
60' (20') | |
30' (10') | |
30' (10') |
Packed Items | MV |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
90' (30') | |
90' (30') | |
60' (20') | |
60' (20') | |
30' (10') | |
30' (10') |
Packed Items | MV |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
120' (40') | |
90' (30') | |
90' (30') | |
60' (20') | |
60' (20') | |
30' (10') | |
30' (10') |